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NOTE:
The key counter up the top left of the game does not work. It will always display a 0
To get a key, you must interact with a pile of rubbish 10 times and you will hear a chime sound. Once you get four keys/chime sounds, the main door will open and you will be able to escape.
The bar up the top of the screen is the humans wakefulness gauge, once that is full the human will come out and chase you. The bar automatically decreases.

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Here's some of the sprites we had made for the character hiding behind things, It pains me that we didnt end up using them

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I wish we had more time for this game, there was so much more we wanted to ad. We wanted to give the NPC more thorough search functions, we wanted to provide a more in depth treasure hunt for the player, and we wanted to give the player the ability to hide behind objects like the plant, the table etc. Two dozen sounds were recorded that couldnt be used  because we ran out of time. Several sprites were ready to go but didnt make it. Game jams are hard.